The game feels huge and alive as a result of (among other things) having so many voiced NPCs in animated encounters that can either lead to combat, or not. And the revelation is that it's just D&D: it's just fun to listen to one of your friends fuck up a conversation (or help them out with Guidance). I'm much more invested in the story and individual dialogues now than I ever was in DOS2. Just seemed like a big time waste for how much text I'm going to be going through in the game.īut playing the full release, I feel totally differently. When I saw in early access that the game would have a cinematic camera and voice acting for everything, I didn't like it. I did rather like DoS: 2, but as you can tell I had a number of quibbles that ultimately damaged my opinion of the game a bit (including the loot thing you mention, which sucked). Really, my only remaining quibble from Divinity 2 is that some fights still take absolutely forever when there are a lot of enemies on the screen, and there is no way to speed up enemy turns. On top of that, they've kept Divinity 2's various environmental flags, surfaces, exploding barrels, etc., so there's tons of freedom in every encounter, but the encounters much less designed around that sort of thing, which is far more to my preference. In early Act 2 I was stunned to encounter a big-name cameo ( Elminster), which I normally hate, and find that the exchange was legitimately well-written and interesting. It's more tonally consistent, more interesting, and yes, the cinematic viewpoints do help, particularly since the animation is not bad, at least not in major cutscenes. With the caveat that I've only played through Act 1 and early Act 2 in BG3, I also think the writing in BG3 is just way better than Divinity's.
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